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Truth or Dare

  • 50 questions
  • 3 days free
  • No account needed
  • iPhone

The oldest honesty game there is, and people still play it in kitchens, on trains and on second dates. Everyone knows the rules. What runs out is the material — usually around the fifth round, which is exactly when the evening falls apart. This list exists so that it doesn’t: 50 questions and dares you don’t have to invent on the spot.

The list comes in two decks. Truth asks for the things people don’t volunteer without a reason. Dare asks for something done here and now, in the room, with no props and nothing you’ll be embarrassed about tomorrow.

Read it straight off the screen. Nothing to install, any order works, and anything can be skipped.

How to play

Players take turns choosing truth or dare. Whoever’s turn it is answers a question or completes a dare from the list, and then the turn passes around the circle.

One rule actually matters: the answer has to be honest, and the dare has to be finished or openly skipped. A half-answer is worse than a refusal, because it quietly kills the trust the whole game runs on.

  • Read the prompt out loud rather than passing the screen around.
  • Pick one or the other — never both.
  • No choosing the same thing twice in a row, or half the list stays closed.
  • Skipping is always allowed and costs nothing.
  • Questions about people who aren’t in the room stay outside the door.

Playing as a couple

With two people the game slows down and goes deeper. The turn changes every time, so in an hour each of you answers around twenty prompts — that’s not a party game any more, it’s a conversation with rules.

This shape works best: two rounds of truth only, then one dare each to break the tension, then back to truth. The dare isn’t there for the laugh; it’s there to give you a pause before the next honest answer.

  • Don’t rush the next prompt — the interesting part is usually the second sentence of the answer.
  • Your own follow-up is worth more than the next item on the list.
  • If a question lands hard, stay there. You don’t have to finish the game.

Playing in a group

With four or more the rhythm changes: speed wins over depth. Dares become the main course and truths the seasoning.

Keep the turn order strict, or the game turns into an interrogation of one person. The "whoever laughed loudest goes next" rule is fun for five minutes and always ends with a single player answering for everyone.

  • Four to eight players is the sweet spot.
  • Put a one-minute timer on answers — anything longer kills the pace.
  • Skip dares that require leaving the room.

Skips, stop words and limits

A skip is a complete answer, not a loss. Agree on that out loud before the first prompt: a game that punishes skipping very quickly becomes a contest over who can make whom talk.

A stop word is worth having even in the calmest group. One short word that ends a topic instantly and without explanation. Whoever says it owes nobody a reason, and nobody returns to that topic for the rest of the night.

  • Skips are unlimited — use as many as you need.
  • Pushing for an answer is the fastest way to make the next honest one impossible.
  • What is said in the game stays in the room.

Truth

Twenty-five questions nobody answers in passing.

  1. What did you think of me in the first minute we met?

  2. Which thing from the past year would you replay differently?

  3. What did you lie about in your last job interview?

  4. Which childhood habit is still with you?

  5. Who in this room did you take longest to message first?

  6. What compliment do you still remember, and who said it?

  7. What do people believe about you that is furthest from the truth?

  8. When did you last cry, and what set it off?

  9. Which of your own traits do you like least?

  10. What do you do when you are certain nobody can see you?

  11. What was your most pointless purchase, and what did it cost?

  12. What did you stay quiet about longest when you should have spoken?

  13. Which ex do you think about most often, and why that one?

  14. Which song moves you in a way you’d rather not admit?

  15. What do I do that annoys you but you put up with?

  16. Which memory from school would you erase?

  17. What would you do if you knew there would be no consequences?

  18. When did you last envy a friend, and over what?

  19. Which promise to yourself have you broken most often?

  20. Which of your fears have you never told anyone about?

  21. What from your past shaped the way you love most?

  22. What do you reread or rewatch again and again?

  23. What did you invent about yourself to be liked?

  24. What have you still not forgiven yourself for?

  25. What do you want to hear but never ask for out loud?

Dare

Twenty-five dares you can do right here, with nothing but the room.

  1. Read out loud the last message you sent.

  2. Call the third contact in your recent calls and say something kind.

  3. Show the last photo in your gallery and explain it.

  4. Give a separate compliment to everyone in the room.

  5. Impersonate someone here until the others guess who.

  6. Play the most embarrassing song on your playlist at full volume.

  7. Tell a joke well enough that someone laughs, or forfeit your turn.

  8. Speak only in a whisper for the next three minutes.

  9. Narrate your day today in the voice of a sports commentator.

  10. Post one honest sentence about tonight to your story.

  11. Let the person on your right write a message as you.

  12. Act out an emotion in silence until the others name it.

  13. Dance for thirty seconds with no music.

  14. Read out your most recent search.

  15. Swap shirts with whoever is sitting opposite you.

  16. Speak only in questions for the next round.

  17. Take a selfie with the strangest face you can make and show it.

  18. Tell the story of your worst day so that it sounds funny.

  19. Let one player ask you anything, with no right to skip.

  20. Text someone in your contacts "thank you" and say what for.

  21. Show everyone what you look like before your first coffee.

  22. Tell the story of how you met the person on your right — from their side.

  23. Close your eyes and guess by touch who walked up to you.

  24. Say the thing you’ve been meaning to say to someone in this room.

  25. Answer everything with "yes, and…" for the next five minutes.

When the list runs out

In the app the topics don’t end after one evening: thousands of questions, sorted by mood and depth.

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Common questions

How many people do you need?

Two is enough, and two is where the game goes deepest. In a group, four to eight works best: fewer and the deck runs out fast, more and your turn comes round once every half hour.

How long does a game take?

A couple gets through both decks in about an hour; a group of six in roughly forty minutes. You don’t have to finish, though — stopping on a question that landed is better than reading the list to the end.

What if someone refuses a dare?

Accept it and pass the turn. Skipping costs nothing and carries no penalty, and it’s worth saying so before the first prompt. A game that fines you for refusing becomes a contest over who can force whom within ten minutes.

Does it work without drinking?

Yes, and the list was written for exactly that. No dare here depends on anyone having had a drink: all 50 prompts work sober, and the answers get more honest that way, not less.

Is it good for a first date?

The truth deck is, but not from the first question. Start with the lighter prompts and move toward the ones about the past and about fear only once the conversation is already heading there. Leave the dare deck for later.

How is this different from the Red Flag game?

Here you answer for yourself; there you judge a situation. Truth or Dare asks for a confession, the red-flag game asks for an opinion about someone else’s behaviour — which is why the second one is safer with people you barely know.

Do we need the app to play?

No, the whole list is on this page. The app matters when the list runs out: it shuffles the deck, remembers what you’ve seen and won’t hand you the same prompt twice in one evening.

When the list runs out

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